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Hands-On Network Programming with C

Hands-On Network Programming with C

By : Lewis Van Winkle
4.5 (30)
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Hands-On Network Programming with C

Hands-On Network Programming with C

4.5 (30)
By: Lewis Van Winkle

Overview of this book

Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs. Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices. By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C. The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.
Table of Contents (26 chapters)
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Title Page
Copyright and Credits
Dedication
Other Book You May Enjoy

Domain names

The Internet Protocol can only route packets to an IP address, not a name. So, if you try to connect to a website, such as example.com, your system must first resolve that domain name, example.com, into an IP address for the server that hosts that website.

This is done by connecting to a Domain Name System (DNS) server. You connect to a domain name server by knowing in advance its IP address. The IP address for a domain name server is usually assigned by your ISP.

Many other domain name servers are made publicly available by different organizations. Here are a few free and public DNS servers:

DNS Provider IPv4 Addresses IPv6 Addresses
Cloudflare 1.1.1.1 1.1.1.1 2606:4700:4700::1111
1.0.0.1 2606:4700:4700::1001
FreeDNS 37.235.1.174
37.235.1.177
Google Public DNS 8.8.8.8 2001:4860:4860::8888
8.8.4.4 2001:4860:4860::8844
OpenDNS 208.67.222.222 2620:0:ccc::2
208.67.220.220 2620:0:ccd::2

To resolve a hostname, your computer sends a UDP message to your domain name server and asks it for an AAAA-type record for the domain you're trying to resolve. If this record exists, an IPv6 address is returned. You can then connect to a server at that address to load the website. If no AAAA record exists, then your computer queries the server again, but asks for an A record. If this record exists, you will receive an IPv4 address for the server. In many cases, a site will publish an A record and an AAAA record that route to the same server.

It is also possible, and common, for multiple records of the same type to exist, each pointing to a different address. This is useful for redundancy in the case where multiple servers can provide the same service.

We will see a lot more about DNS queries in Chapter 5, Hostname Resolution and DNS.

Now that we have a basic understanding of IP addresses and names, let's look into detail of how IP packets are routed over the internet.

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