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Haskell High Performance Programming

Haskell High Performance Programming

By : Thomasson
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Haskell High Performance Programming

Haskell High Performance Programming

3 (2)
By: Thomasson

Overview of this book

Haskell, with its power to optimize the code and its high performance, is a natural candidate for high performance programming. It is especially well suited to stacking abstractions high with a relatively low performance cost. This book addresses the challenges of writing efficient code with lazy evaluation and techniques often used to optimize the performance of Haskell programs. We open with an in-depth look at the evaluation of Haskell expressions and discuss optimization and benchmarking. You will learn to use parallelism and we'll explore the concept of streaming. We’ll demonstrate the benefits of running multithreaded and concurrent applications. Next we’ll guide you through various profiling tools that will help you identify performance issues in your program. We’ll end our journey by looking at GPGPU, Cloud and Functional Reactive Programming in Haskell. At the very end there is a catalogue of robust library recommendations with code samples. By the end of the book, you will be able to boost the performance of any app and prepare it to stand up to real-world punishment.
Table of Contents (21 chapters)
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Haskell High Performance Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, we learned how lazy evaluation works, what weak head normal form is, and how to control it by increasing strictness with different methods. We considered the peculiarities of right-fold, left-fold, and strict left-fold, and in which situations one fold strategy works better than another. We introduced the concept of CAF along with memoization techniques, utilized the worker/wrapper pattern, and used guarded recursion to write clean and efficient recursive programs.

We used the :sprint command in GHCi to inspect unevaluated thunks and the Runtime System option -s to inspect the heap usage and GC activity of compiled programs. We took a look at inlining, stream fusion, and the performance costs of partial functions and polymorphism.

In the next chapter, we will take a look at other basic data and control structures, such as different array structures and some monads. But first, we will learn about the performance semantics of Haskell data types and related common optimization techniques.

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