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C++ Reactive Programming

C++ Reactive Programming

By : Praseed Pai, Abraham
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C++ Reactive Programming

C++ Reactive Programming

3 (8)
By: Praseed Pai, Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (20 chapters)
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Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

The design pattern redux


The GOF pattern and reactive programming have a deeper connection that is obvious from the surface. The GOF pattern is mostly concerned with writing OOP-based programs. Reactive programming is about functional programming, stream programming, and concurrency. We already learned that reactive programming covers some deficiencies in classic GOF observer patterns (in the first section of Chapter 5, Introduction to Observables, we covered this deficiency).

OOP programs are basically about modeling hierarchies, and from the pattern world, the composite pattern is the way to model part/whole hierarchies. Wherever there is a composite, a collection of visitor implementations will follow suit. In other words, the composite-visitor duo is the canonical pattern for writing object-oriented systems.

The visitor implementations should possess some awareness of the structure of the composites. Behavioral processing using the visitor pattern becomes difficult, as the number of visitors...

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