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Unity 2017 Game AI Programming - Third Edition - Third Edition
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In order to get started with implementing the sensing system, you can jump right into the example provided for this chapter, or set up the scene yourself, by following these steps:
Obstacles.As you can see in the example, there is a target 3D model, which we use for our player, and we represent our AI agent using a simple cube. We will also have a Target object to show us where the tank will move to in our scene.
For simplicity, our example provides a point light as a child of the Target so that we can easily see our target destination in the game view. Our scene hierarchy will look similar to the following screenshot after you've set everything up correctly:

The scene hierarchy
Now we will position...