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  • Book Overview & Buying Unity 2017 Game AI Programming - Third Edition
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Unity 2017 Game AI Programming - Third Edition

Unity 2017 Game AI Programming - Third Edition - Third Edition

By : Raymundo Barrera, Aung Sithu Kyaw, Thet Naing Oo
2.8 (4)
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Unity 2017 Game AI Programming - Third Edition

Unity 2017 Game AI Programming - Third Edition

2.8 (4)
By: Raymundo Barrera, Aung Sithu Kyaw, Thet Naing Oo

Overview of this book

Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.
Table of Contents (14 chapters)
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Title Page
Packt Upsell
Contributors
Preface
2
Index

Defining fuzzy logic


The simplest way to define fuzzy logic is by comparison to binary logic. In the previous chapters, we looked at transition rules as true or false or 0 or 1 values. Is something visible? Is it at least a certain distance away? Even in instances where multiple values were being evaluated, all of the values had exactly two outcomes; thus, they were binary. In contrast, fuzzy values represent a much richer range of possibilities, where each value is represented as a float rather than an integer. We stop looking at values as 0 or 1, and we start looking at them as 0 to 1.

A common example used to describe fuzzy logic is temperature. Fuzzy logic allows us to make decisions based on non-specific data. I can step outside on a sunny Californian summer's day and ascertain that it is warm, without knowing the temperature precisely. Conversely, if I were to find myself in Alaska during the winter, I would know that it is cold, again, without knowing the exact temperature. These concepts...

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