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Mastering macOS Programming

Mastering macOS Programming

By : Gregory Casamento, Stuart Grimshaw
3.2 (6)
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Mastering macOS Programming

Mastering macOS Programming

3.2 (6)
By: Gregory Casamento, Stuart Grimshaw

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
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Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Core Data, Cocoa Bindings, and no code


Okay, let's get started with the fastest way to get Core Data up and running. It's also a way that amply demonstrates how well Core Data is designed to integrate seamlessly with Cocoa Bindings, and therefore also with Interface Builder.

It is, in fact, possible to create a simple app that uses Core Data and synchronizes it with its UI, without writing more than one single line of code.

Create the project

Create a new project using the Cocoa Application template. The app will list the crew of a Star Trek starship, so you may wish to name the project more imaginatively than the 5623_14_code name that this book uses.

Note

If you do choose to use a name that starts with a digit, that starting digit will be replaced by an underscore in one or two places where names must begin with an underscore or letter character. So, the .xcdatamodedl file created by Xcode for this chapter's project will be called _623_14_code.xcdatamodeld, for example.

Be sure to tick both...

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