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  • Book Overview & Buying Java 9 Programming By Example
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Java 9 Programming By Example

Java 9 Programming By Example

By : Peter Verhas
4.5 (2)
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Java 9 Programming By Example

Java 9 Programming By Example

4.5 (2)
By: Peter Verhas

Overview of this book

This book gets you started with essential software development easily and quickly, guiding you through Java’s different facets. By adopting this approach, you can bridge the gap between learning and doing immediately. You will learn the new features of Java 9 quickly and experience a simple and powerful approach to software development. You will be able to use the Java runtime tools, understand the Java environment, and create Java programs. We then cover more simple examples to build your foundation before diving to some complex data structure problems that will solidify your Java 9 skills. With a special focus on modularity and HTTP 2.0, this book will guide you to get employed as a top notch Java developer. By the end of the book, you will have a firm foundation to continue your journey towards becoming a professional Java developer.
Table of Contents (17 chapters)
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Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The Game


Mastermind (https://en.wikipedia.org/wiki/Mastermind_(board_game)) is an old game. The plastic version that was ubiquitous in every house with children was invented in 1970. I got a board around 1980 as a Christmas gift and solving the game puzzle in BASIC language was one of the first programs that I created around 1984.

The game board contains holes in several rows in four columns. There are plastic pins of six different colors that can be inserted into the holes. Each pin has one color. They are usually red, green, blue, yellow, black, and white. There is a special row that is hidden from one of the players (the guesser).

To play the game, one of the players (hider) has to select four pins from a set of pins. The selected pins should have different colors. The pins are placed in the hidden row one by one, each into a position.

The guesser tries to find out what colors are in which position guessing. Each guess takes place selecting four pins and placing them in a row. The hider...

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