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  • Book Overview & Buying Java 9 Concurrency Cookbook, Second Edition
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Java 9 Concurrency Cookbook, Second Edition

Java 9 Concurrency Cookbook, Second Edition

By : Javier Fernández González
4 (1)
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Java 9 Concurrency Cookbook, Second Edition

Java 9 Concurrency Cookbook, Second Edition

4 (1)
By: Javier Fernández González

Overview of this book

Writing concurrent and parallel programming applications is an integral skill for any Java programmer. Java 9 comes with a host of fantastic features, including significant performance improvements and new APIs. This book will take you through all the new APIs, showing you how to build parallel and multi-threaded applications. The book covers all the elements of the Java Concurrency API, with essential recipes that will help you take advantage of the exciting new capabilities. You will learn how to use parallel and reactive streams to process massive data sets. Next, you will move on to create streams and use all their intermediate and terminal operations to process big collections of data in a parallel and functional way. Further, you’ll discover a whole range of recipes for almost everything, such as thread management, synchronization, executors, parallel and reactive streams, and many more. At the end of the book, you will learn how to obtain information about the status of some of the most useful components of the Java Concurrency API and how to test concurrent applications using different tools.
Table of Contents (19 chapters)
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Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface

Taking precautions using lazy initialization


Lazy initialization is a common programming technique that delays object creation until it is needed for the first time. This normally causes the initialization of the objects to be made in the implementation of the operations, instead of the constructor of the classes. The main advantage of this technique is that you can save memory. This is because you only create the indispensable objects needed for the execution of your applications. You could have declared a lot of objects in one class, but you don't use every object in every execution of your program; therefore, your application doesn't use the memory needed for the objects that you don't use in an execution of the program. This advantage can be very useful for applications that run in environments with limited resources.

By contrast, this technique has the disadvantage of having performance issues in your application, as you create objects the first time they are used inside an operation...

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