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Practical Test-Driven Development using C# 7

Practical Test-Driven Development using C# 7

By : Callaway, Hunt
4 (11)
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Practical Test-Driven Development using C# 7

Practical Test-Driven Development using C# 7

4 (11)
By: Callaway, Hunt

Overview of this book

Test-Driven Development (TDD) is a methodology that helps you to write as little as code as possible to satisfy software requirements, and ensures that what you've written does what it's supposed to do. If you're looking for a practical resource on Test-Driven Development this is the book for you. You've found a practical end-to-end guide that will help you implement Test-Driven Techniques for your software development projects. You will learn from industry standard patterns and practices, and shift from a conventional approach to a modern and efficient software testing approach in C# and JavaScript. This book starts with the basics of TDD and the components of a simple unit test. Then we look at setting up the testing framework so that you can easily run your tests in your development environment. You will then see the importance of defining and testing boundaries, abstracting away third-party code (including the .NET Framework), and working with different types of test double such as spies, mocks, and fakes. Moving on, you will learn how to think like a TDD developer when it comes to application development. Next, you'll focus on writing tests for new/changing requirements and covering newly discovered bugs, along with how to test JavaScript applications and perform integration testing. You’ll also learn how to identify code that is inherently un-testable, and identify some of the major problems with legacy applications that weren’t written with testability in mind. By the end of the book, you’ll have all the TDD skills you'll need and you’ll be able to re-enter the world as a TDD expert!
Table of Contents (21 chapters)
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Title Page
Packt Upsell
Foreword
Contributors
Preface
4
What to Know Before Getting Started
Index

Breaking down Speaker Meet


The Speaker Meet application started with a simple goal: connecting technology speakers, communities, and conferences. The idea was simple but could evolve into broad complexity. It was decided at an early stage to start small and add features if and when it made sense. New ideas should be able to be implemented and tested with little effort. If an idea turned out to be the wrong direction for the site, the new functionality could easily be removed and abandoned. Start simply and release small features for quick feedback.

Three main sections of the initial site were defined as Speakers, Communities, and Conferences. Each would need to have a listing of all speakers/communities/conferences, provide a way to view details about a selected item, and provide a way to search items based on a predefined set of criteria. This would be the Minimum Viable Product for the initial release.

Speakers

In the beginning, it was decided that speakers would be the initial focus. Speakers...

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