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Raspberry Pi 3 Cookbook for Python Programmers

Raspberry Pi 3 Cookbook for Python Programmers

By : Steven Lawrence Fernandes, Tim Cox
3.8 (10)
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Raspberry Pi 3 Cookbook for Python Programmers

Raspberry Pi 3 Cookbook for Python Programmers

3.8 (10)
By: Steven Lawrence Fernandes, Tim Cox

Overview of this book

Raspberry Pi 3 Cookbook for Python Programmers – Third Edition begins by guiding you through setting up Raspberry Pi 3, performing tasks using Python 3.6, and introducing the first steps to interface with electronics. As you work through each chapter, you will build your skills and apply them as you progress. You will learn how to build text classifiers, predict sentiments in words, develop applications using the popular Tkinter library, and create games by controlling graphics on your screen. You will harness the power of a built in graphics processor using Pi3D to generate your own high-quality 3D graphics and environments. You will understand how to connect Raspberry Pi’s hardware pins directly to control electronics, from switching on LEDs and responding to push buttons to driving motors and servos. Get to grips with monitoring sensors to gather real-life data, using it to control other devices, and viewing the results over the internet. You will apply what you have learned by creating your own Pi-Rover or Pi-Hexipod robots. You will also learn about sentiment analysis, face recognition techniques, and building neural network modules for optical character recognition. Finally, you will learn to build movie recommendations system on Raspberry Pi 3.
Table of Contents (23 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Getting started with 3D coordinates and vertices


The world around us is three-dimensional, so in order to simulate parts of the world, we can create a 3D representation and display it on our 2D screen.

Raspberry Pi enables us to simulate a 3D space, place 3D objects within it, and observe them from a selected viewpoint. We will use the GPU to produce a representation of the 3D view as a 2D image to display it on the screen.

The following example will show you how we can use pi3d (an OpenGL ES library for Raspberry Pi) to place a single 3D object and display it within the 3D space. We will then allow the mouse to rotate the view around the object:

Single 3D object

Getting ready

Raspberry Pi must be directly connected to a display, either via the HDMI or an analog video output. The 3D graphics rendered by the GPU will only be displayed on a local display, even if you are connecting to Raspberry Pi remotely over a network. You will also need to use a locally connected mouse for control (however...

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