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Mastering Embedded Linux Programming

Mastering Embedded Linux Programming - Second Edition

By : Chris Simmonds
4.3 (12)
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Mastering Embedded Linux Programming

Mastering Embedded Linux Programming

4.3 (12)
By: Chris Simmonds

Overview of this book

Embedded Linux runs many of the devices we use every day, from smart TVs to WiFi routers, test equipment to industrial controllers - all of them have Linux at their heart. Linux is a core technology in the implementation of the inter-connected world of the Internet of Things. You will begin by learning about the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. You’ll see how to create each of these elements from scratch, and how to automate the process using Buildroot and the Yocto Project. Moving on, you’ll find out how to implement an effective storage strategy for flash memory chips, and how to install updates to the device remotely once it is deployed. You’ll also get to know the key aspects of writing code for embedded Linux, such as how to access hardware from applications, the implications of writing multi-threaded code, and techniques to manage memory in an efficient way. The final chapters show you how to debug your code, both in applications and in the Linux kernel, and how to profile the system so that you can look out for performance bottlenecks. By the end of the book, you will have a complete overview of the steps required to create a successful embedded Linux system.
Table of Contents (23 chapters)
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Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Debugging applications


You can use GDB to debug applications in one of two ways: if you are developing code to run on desktops and servers, or indeed any environment where you compile and run the code on the same machine, it is natural to run GDB natively. However, most embedded development is done using a cross toolchain, and hence you want to debug code running on the device but control it from the cross-development environment, where you have the source code and the tools. I will focus on the latter case since it is the most likely scenario for embedded developers, but I will also show you how to set up a system for native debugging. I am not going to describe the basics of using GDB here since there are many good references on that topic already, including the GDB user manual and the suggested Further reading at the end of the chapter.

Remote debugging using gdbserver

The key component for remote debugging is the debug agent, gdbserver, which runs on the target and controls execution of...

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