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Mastering Embedded Linux Programming

Mastering Embedded Linux Programming - Second Edition

By : Chris Simmonds
4.3 (12)
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Mastering Embedded Linux Programming

Mastering Embedded Linux Programming

4.3 (12)
By: Chris Simmonds

Overview of this book

Embedded Linux runs many of the devices we use every day, from smart TVs to WiFi routers, test equipment to industrial controllers - all of them have Linux at their heart. Linux is a core technology in the implementation of the inter-connected world of the Internet of Things. You will begin by learning about the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. You’ll see how to create each of these elements from scratch, and how to automate the process using Buildroot and the Yocto Project. Moving on, you’ll find out how to implement an effective storage strategy for flash memory chips, and how to install updates to the device remotely once it is deployed. You’ll also get to know the key aspects of writing code for embedded Linux, such as how to access hardware from applications, the implications of writing multi-threaded code, and techniques to manage memory in an efficient way. The final chapters show you how to debug your code, both in applications and in the Linux kernel, and how to profile the system so that you can look out for performance bottlenecks. By the end of the book, you will have a complete overview of the steps required to create a successful embedded Linux system.
Table of Contents (23 chapters)
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Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Types of update mechanism


In this section, I will describe three approaches to applying software updates: symmetric, or A/B, image update; asymmetric image update, also known as recovery mode update; and finally, atomic file update.

Symmetric image update

In this scheme, there are two copies of the operating system, each comprising the Linux kernel, root filesystem, and system applications. They are labelled as A and B in the following diagram:

The bootloader has a flag that indicates which it should load. Initially, the flag is set to A, so the bootloader, loads OS image A. To install an update, the updater application, which is part of the operating system, overwrites OS image B. When complete, it changes the Boot flag to B and reboots. Now the bootloader will load the new operating system. When a further update is installed, the updater overwrites image A and changes the Boot flag to A, and so you ping-pong between the two copies. If an update fails before the Boot flag is changed, the bootloader...

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