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  • Book Overview & Buying C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development
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C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development

C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development - Third Edition

By : Mark J. Price, Dustin Heffron, Efraim Kyriakidis
4.1 (16)
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C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development

C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development

4.1 (16)
By: Mark J. Price, Dustin Heffron, Efraim Kyriakidis

Overview of this book

C# 7.1 and .NET Core 2.0 – Modern Cross-Platform Development, Third Edition, is a practical guide to creating powerful cross-platform applications with C# 7.1 and .NET Core 2.0. It gives readers of any experience level a solid foundation in C# and .NET. The first part of the book runs you through the basics of C#, as well as debugging functions and object-oriented programming, before taking a quick tour through the latest features of C# 7.1 such as default literals, tuples, inferred tuple names, pattern matching, out variables, and more. After quickly taking you through C# and how .NET works, this book dives into the .NET Standard 2.0 class libraries, covering topics such as packaging and deploying your own libraries, and using common libraries for working with collections, performance, monitoring, serialization, files, databases, and encryption. The final section of the book demonstrates the major types of application that you can build and deploy cross-device and cross-platform. In this section, you'll learn about websites, web applications, web services, Universal Windows Platform (UWP) apps, and mobile apps. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET.
Table of Contents (31 chapters)
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Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
2
Part 1 – C# 7.1
8
Part 2 – .NET Core 2.0 and .NET Standard 2.0
16
Part 3 – App Models
22
Summary
1
Index

Writing functions


A fundamental principle of programming is Don't Repeat Yourself (DRY).

While programming, if you find yourself writing the same statements over and over, then turn those statements into a function. Functions are like tiny programs that complete one small task. For example, you might write a function to calculate sales tax and then reuse that function in many places in a financial application.

Like programs, functions usually have inputs and outputs. They are sometimes described as black boxes, where you feed some raw materials in one end and a manufactured item emerges at the other. Once created, you don't need to think about how they work.

Let's say that you want to help your child learn their times tables, so you want to make it easy to generate a times table for a number, such as the 12 times table:

1 x 12 = 12
2 x 12 = 24
...
12 x 12 = 144

You previously learned about the for statement, so you know that for can be used to generate repeated lines of output when there is a...

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